TAP Mindset — Product Redesign /

RoleLead Product Designer
TeamProduct Designers ×2 · Developers ×2
ProcessScrum (Sprints), Notion
PlatformMobile (iOS-first)
Timeline12 months
TL;DR
  • Reframed architecture around user intent
  • Mapped three role-based experiences
  • Redesigned onboarding for earlier value
  • Established four product principles
Read DS case study

Led the end-to-end redesign of a mental-training platform — from fragmented features to a role-based product architecture.

Case study index
01

Reframing the product

The experience was organised around features, not user intent.

A fragmented architecture was becoming a growth constraint.

Every new feature increased the decisions users faced, multiplied role-specific exceptions and created more design and engineering divergence.

The risk was not visual inconsistency; it was a product that became harder to adopt and more expensive to evolve.

Business stakes

The cost of fragmentation was compounding with every release.

Growth meant more athletes, more staff roles and more content. Without a clearer product architecture, every new capability increased onboarding friction and implementation cost.

Adoption

New users had to interpret the product before receiving value.

Delivery

Role exceptions multiplied design and engineering effort.

Scale

Features had no stable logic to attach to.

The diagnosis

Four symptoms. One structural cause.

The redesign had to reduce decisions without reducing agency.

01

Cognitive overload

02

Blurred mental models

03

Inconsistent interactions

04

A system that could not scale

The redesign had to reduce decisions without reducing agency.

The answer was not a thinner feature set. It was a product model organised around intent, role and momentum.

02

Designing the system

Four principles turned a broad redesign into a decision system.

Four principles turned the redesign into a decision system.

They gave Product, Design and Engineering a common test for every flow.

Clarity over density

The next meaningful action wins.

Design for momentum

Reach value before asking for commitment.

Intent-based structure

Organise around why users arrive.

Consistency at scale

Reuse logic before reusing pixels.

One product. Three different jobs to be done.

Mapping capabilities by role exposed where the experience should be shared, where it needed to diverge and which responsibilities were creating unnecessary overlap.

Mental coach

Organise, define and supervise

Coach

Manage, monitor and guide

Athlete

Prepare, practise and compete

The first bet

Activation before personalisation.

We shortened onboarding and delayed personalisation until after the first meaningful session. The trade-off was deliberate: less tailoring upfront, more momentum when motivation was highest.

Before

Personalise first

Decision

Reach value sooner

After

Personalise progressively

AI in the process

Rules before generation.

The product architecture and four principles were defined without AI. Once stable, they became context for flow exploration, edge-case expansion and implementation-ready prototypes.

AI accelerated alternatives. It did not decide what the product should be.

03

Building the experience

One clear path, with depth available when needed.

Prepare, train, reflect and return.

Daily actions and long-term progress became distinct but connected. Navigation communicated what came next, while progressive disclosure kept exploratory routes available without competing with the primary task.

Simplification became a problem when it removed context.

Early iterations were too restrictive for exploratory users. I reintroduced progressive disclosure: the primary action stayed obvious, but deeper layers remained available when the moment required them.

04

What changed

The product made its own logic visible.

Clear separation between roles. Fewer decisions before the first meaningful session. A structure the product could grow into.

Across twelve months, I led two product designers, established the four principles and split the redesign into role architecture, activation and system workstreams.

Simplification became a problem when it removed context.

Early iterations over-corrected. I restored progressive disclosure so the primary action remained obvious without trapping exploratory users in a narrow path.

Early validation

The direction held. Product analytics would test whether it changed behaviour.

The redesign reduced ambiguity in walkthroughs. The next responsibility was proving that clarity changed activation and return behaviour.

5/6Athletes chose the right starting path
−38%Fewer decisions before first session
3 rolesOne shared architecture
4 signalsInstrumented for beta
What this was actually about

A product becomes scalable when its logic is clear enough to survive the next feature.